World Of Tanks Dmg

World Of Tanks Dmg 4,3/5 6446 votes
  1. World Of Tanks Damage Panel
  2. World Of Tanks Damage
  3. World Of Tanks Damage Records
  4. World Of Tanks Dmg 2
  5. World Of Tanks Blitz

If you’re looking for burst damage, you’ve come to the right place.

  1. Yes, you can play bottom tier. No, the 3-5-7 MM is not.that. bad. Started by 24inchpythons, Yesterday, 06:49 AM MM, Bottom Tier, T-34 shielded and 1 more.
  2. World of Tanks is a PvP MMO game created by international game developer Wargaming. We're Redditors with a passion for gaming, tanks, and everything in between! This is a subreddit where we share WoT news, strategy tips, tank choices, and opinions. We have a number of affiliated clans on the NA, EU, and ASIA servers for all levels of game.
  3. Mar 15, 2017  I have all 6 tanks. Form my person experience, the rank likes: PallyWarriorDHMonkBearDK. Hey, I have the same skill set as me. Only problem here is I don't run catwave when tanking as bear. Therefore, bear may go higher than DH if run catwave. Pally will always out dps all other tanks if you have the belt and run Seraphim.

Autoloaders are an incredibly powerful sub-class of vehicle in World of Tanks, providing the user knows how to put them in the right situation. They specialise in burst damage and unfair one-on-one engagements to crush their opponent’s firepower, and dish out far more damage than they take. The magazine can be a curse as well as a blessing, however, as inexperienced players may find themselves unstuck as they overcommit to squeeze out those last few shells, just to quickly find they’ve rattled the hornet’s nest as they’re stuck with a very long and unforgiving reload.

In this article we’ll be taking a look at the best Autoloaders in World of Tanks, as well as giving a few tips on how to play them.

Škoda T 25

I have a real problem with idea that tanks building full tank items can not only take the most damage in a game, but also do the most in a game often by 20 or 30k over the next highest on their team.

The Czech Mediums make for some of the finest autoloaders in the game, and we’ll be seeing more of them later. Down at Tier 6 we find our first one; a surprisingly powerful and often disregarded 3-shell magazine. The alpha damage of this 75mm isn’t making anyone cower in fear, and a limited magazine size makes this seem even more underwhelming.

In practice, however, the Skoda T 25 is an absolute monster when it comes to damage output. An intra-clip reload of 1.33 seconds allows the gun to unload 330 alpha damage in a mere 2.66 seconds, before only having to spend around 7 seconds reloading the entire magazine. This hidden potential makes the Skoda T 25 woefully underrated by those unfamiliar with it, allowing it to surprise the enemy with a nice cup of 3-shells-to-the-hull.

This gun is very comparable to the Chi-Ri an entire Tier above, but due to the Skoda’s far superior mobility it makes for a far better Tank as far as I’m concerned.

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Target at range, aim, fire! Penetration! But now it would be good to know what damage we can cause to the enemy with our shells.

World Of Tanks Dmg

World Of Tanks Damage Panel

Same as with the armor penetration, damage inflicted by our gun is averaged - actual values vary from 75% to 125% (exact range can be read by clicking RMB on our tank's ammo in the garage). Damage which can be inflicted depend both on the shell type we're using (armor piercing AP, subcaliber APCR, cumulative HEAT or high explosive HE) as well as on the area where we hit enemy tank.

Inflicted damage can be divided in two types: hull damage, which reduces hit points if the vehicle and 'inside' damage of the crew and modules. If you use AP, APCR or HEAT shells, then penetration of enemy hull armor will reduce vehicle hit points with the listed damage +-25%. If we use HE shells and manage to penetrate enemy tank, damage is calculated identically as with other types of shells. But if the shell doesn't penetrate hull armor, we might still damage it seriously. In this case inflicted damage vary between 0 (small caliber HE shell hitting strongest armored part on enemy tank) and half of the gun's listed damage for that type of shells. In addition you should know, that explosion caused by HE shell will always try to 'find' the weakest point at the enemy tank (in the range of the blast), so if you use it, it might be a good idea to aim at the top of the tank or sight.

Despite the fact, that the shell hit the hardest enemy armor, the blast wave got inside the vehicle through driver's vision slit (marked in green).

World Of Tanks Damage

World of tanks damage

Another type of possible inflicted damage is inside damage. All shells after penetrating the hull armor (or after explosion on its surface in case of HE shells), can injure the tank crew or destroy single modules as an engine or ammo rack. If the shell or the blast wave of HE shell hits the module, it not necessarily gets damaged. There exists so called 'saving throw'. Once it fails, the module get hit and eventually destroyed. The chances of damaging specific module are as follows:

Module

Chance of damage

Suspension

100%

Engine

45%

Fuel tank

45%

Observation device

Maxace dmg for sale. 45%

Radio

45%

Turret ring

45%

Gun

33%

Ammunition rack

27%

A damaged module is represented in yellow, while destroyed one - in red. Damaged modules can be fixed up to 100% by using special consumables (i.e. repair kits) or up to 50% by the crew, automatically. Damaged modules affect the entire tank as follows:

World Of Tanks Damage Records

Module

Damaged

Destroyed

Suspension

Reduced maximum speed

Vehicle can't move

Engine

Reduced engine power, chance of fire

Vehicle can't move

Fuel tank

Higher chance of ire

Fire

Observation device

Reduced spotting range

Reduced spotting range

Radio

Reduced radio range

Reduced radio range

Turret ring

Reduced turret ring rotational speed

Turret ring blocked

Gun

Reduced aiming

You can't fire

Ammunition rack

Increased reload time

Vehicle explodes !

As for the crew, chances that each of tankers gets hit are 33% for AP, APCR and HEAT shells and 10% for HE shells. Unlike equipment, crew members can be only fully operative or knocked out.

World Of Tanks Dmg 2

Crew member

Knocked out

Commander

Reduced view range, deteriorated tank parameters

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Gunner

Reduced aiming, increased aiming time

Driver

Reduced acceleration, poor mobility

Radio Operator

Reduced radio range

Loader

Increased reload time

World Of Tanks Blitz

In addition to destroying the tank by inflicting it sufficient damage points or by explosion of ammo rack, there is a third possibility: make the tank inoperable by knocking out all crew members. Once the tank loses its all tankers, it becomes inoperable even it has still hit points. Such vehicle is considered destroyed.