Trident Of Fish Command (uncommon, Dmg 209)
- Trident Of Fish Command (uncommon Dmg 209) Mac
- Trident Of Fish Command (uncommon Dmg 209) 1
- Trident Of Fish Command (uncommon Dmg 209) Free
- Trident Of Fish Command (uncommon Dmg 209) Edition
- Trident Of Fish Command (uncommon Dmg 209) Version
- Trident Of Fish Command (uncommon Dmg 209) Download
Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. It's like having a rewind button for your campaign. Trident of Fish Command (uncommon, dmg 209)This finely crafted weapon is said to lead the one who wields it to wealth and glory. Hilde’s Marvellous Scrolls On Priest’s Rise, northeast of the town gate.
3rd Party Publisher Magic Armor and Weapons
Contents
- Trident of Fish Command. Weapon (trident), uncommon (requires attunement) This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn. Vicious Weapon.
- This Minecraft tutorial explains the Impaling enchantment with screenshots and step-by-step instructions. The Impaling enchantment is a new enchantment that will be available in the Aquatic Update (Java Edition 1.13) and can be added to a trident.
- 1 Magic Weapons & Ammunition
Adamantine Armor
Armor (medium or heavy, but not hide), uncommon
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a normal hit.
Animated Shield
Armor (shield), very rare (requires attunement)
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Armor, +1, +2, or +3
Armor (light, medium, or heavy), rare (+1), very rare (+2), or legendary (+3)
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.
Armor of Invulnerability
Armor (plate), legendary (requires attunement)
You have resistance to nonmagical damage while you wear this armor.
Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can’t be used again until the next dawn.
Armor of Resistance
Armor (light, medium, or heavy), rare (requires attunement)
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below.
d10 | Damage Type |
---|---|
1 | Acid |
2 | Cold |
3 | Fire |
4 | Force |
5 | Lightning |
6 | Necrotic |
7 | Poison |
8 | Psychic |
9 | Radiant |
10 | Thunder |
Armor of Vulnerability
Armor (plate), rare (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse: This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).
Arrow-Catching Shield
Armor (shield), rare (requires attunement)
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
Demon Armor
Armor (plate), very rare (requires attunement)
While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor’s clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.
Curse: Once you don this cursed armor, you can’t doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Dragon Scale Mail
Armor (scale mail), very rare (requires attunement)
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.
Dragon | Resistance |
---|---|
Black | Acid |
Gold | Fire |
Blue | Lightning |
Green | Poison |
Brass | Fire |
Red | Fire |
Bronze | Lightning |
Silver | Cold |
Copper | Acid |
White | Cold |
Trident Of Fish Command (uncommon Dmg 209) Mac
Elven Chain
Armor (chain shirt), rare
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.
Glamoured Studded Leather
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Mithral Armor
Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Plate Armor of Etherealness
Armor (plate), legendary (requires attunement)
While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can’t be used again until the next dawn.
Dwarven Plate
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Shield, +1, +2, or +3
Armor (shield), uncommon (+1), rare (+2), or very rare (+3)
While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
Shield of Missile Attraction
Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Curse: This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.
Magic Weapons & Ammunition
Dragon Slayer
Weapon (any sword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.
Ammunition, +1, +2, or +3
Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3)
You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical.
Arrow of Slaying
Weapon (arrow), very rare
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.
Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.
Trident Of Fish Command (uncommon Dmg 209) 1
Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common.
Berserker Axe
Weapon (any axe), rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse: This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
Dagger of Venom
Weapon (dagger), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn.
Dancing Sword
Weapon (any sword), very rare (requires attunement)
You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.
Defender
Weapon (any sword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
Dwarven Thrower
Weapon (warhammer), very rare (requires attunement by a dwarf)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Flame Tongue
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Frost Brand
Weapon (any sword), very rare (requires attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Giant Slayer
Weapon (any axe or sword), rare
How to download torrented files mac. Mar 21, 2019 To download the torrent files on your Mac, you need several things: A site offering torrents: It will serve as torrent search engine; A Torrent download software: Install on your Mac, it is he that will let you upload your file; back to menu ↑ How to Download The Torrent Files on Your Mac.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.
Hammer of Thunderbolts
Weapon (maul), legendary
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Giant’s Bane (Requires Attunement): You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.
The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.
Holy Avenger
Weapon (any sword), legendary (requires attunement by a paladin)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.
While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.
Javelin of Lightning
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Luck Blade
Weapon (any sword), legendary (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.
Luck: If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can’t be used again until the next dawn.
Wish: The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can’t be used again until the next dawn. The sword loses this property if it has no charges.
Mace of Disruption
Weapon (mace), rare (requires attunement)
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Mace of Smiting
Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it’s a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Mace of Terror
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a
30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Nine Lives Stealer
Weapon (any sword), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
Oathbow
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say, “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
Scimitar of Speed
Weapon (scimitar), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
Spellguard Shield
Armor (shield), very rare (requires attunement) Guild wars 2 download mac.
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
Sun Blade
Weapon (longsword), rare (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet.
The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Sword of Life Stealing
Weapon (any sword), rare (requires attunement)
When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a construct or an undead. You gain temporary hit points equal to the extra damage dealt.
Sword of Sharpness
Weapon (any sword that deals slashing damage), very rare (requires attunement)
When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.
In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
Sword of Wounding
Weapon (any sword), rare (requires attunement)
Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
Trident of Fish Command
Weapon (trident), uncommon (requires attunement)
Trident Of Fish Command (uncommon Dmg 209) Free
This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.
Vicious Weapon
Weapon (any), rare
When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon’s type.
Vorpal Sword
Weapon (any sword that deals slashing damage), legendary (requires attunement)
Trident Of Fish Command (uncommon Dmg 209) Edition
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature’s heads. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Weapon, +1, +2, or +3
Weapon (any), uncommon (+1), rare (+2), or very rare (+3)
Trident Of Fish Command (uncommon Dmg 209) Version
You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.
Trident Of Fish Command (uncommon Dmg 209) Download
- Efreeti Chain Heavy Armor 55 lbs.
- Powered Armor Heavy Armor 65 lbs. Legendary LLK
- Glamoured Studded Leather Light Armor 13 lbs. Rare DMG
- Heward's Hireling Armor Light Armor 10 lbs. Very Rare LLK
- Animated Shield Shield 6 lbs. Very Rare DMG
- Pariah's Shield Shield 6 lbs. Rare GGR
- Shield of Expression Shield 6 lbs. Common XGE
- Shield of Missile Attraction Shield 6 lbs. Rare DMG
- Shield of the Uven Rune Shield 6 lbs. Very Rare WDMM
- Spellguard Shield Shield 6 lbs. Very Rare DMG
- Dragonguard Medium Armor 20 lbs. Uncommon LMoP
- Saint Markovia's Thighbone Melee Weapon 4 lbs. Rare CoS
- Adventurer's Battleaxe Martial Weapon, Melee Weapon 2 lbs. Unknown (Magic) CoS
- Axe of the Dwarvish Lords Martial Weapon, Melee Weapon 4 lbs. Artifact DMG
- Azuredge Martial Weapon, Melee Weapon 4 lbs. Legendary WDH
- Blackrazor Martial Weapon, Melee Weapon 6 lbs. Legendary DMG
- Dawnbringer Martial Weapon, Melee Weapon 3 lbs. Legendary OotA
- Drown Martial Weapon, Melee Weapon 4 lbs. Legendary PotA
- Dwarven Thrower Martial Weapon, Melee Weapon 2 lbs. Very Rare DMG
- Greater Silver Sword Martial Weapon, Melee Weapon 6 lbs. Legendary MTF
- Gurt's Greataxe Martial Weapon, Melee Weapon 325 lbs. Legendary SKT
- Hammer of Thunderbolts Martial Weapon, Melee Weapon 10 lbs. Legendary DMG
- Hazirawn Martial Weapon, Melee Weapon 6 lbs. Legendary HotDQ
- Ironfang Martial Weapon, Melee Weapon 2 lbs. Legendary PotA
- Lost Sword Martial Weapon, Melee Weapon 2 lbs. Unknown (Magic) CoS
- Moonblade Martial Weapon, Melee Weapon 3 lbs. Legendary DMG
- Orcsplitter Martial Weapon, Melee Weapon 7 lbs. Legendary PotA
- Scimitar of Speed Martial Weapon, Melee Weapon 3 lbs. Very Rare DMG
- Shatterspike Martial Weapon, Melee Weapon 3 lbs. Uncommon TftYP
- Sun Blade Martial Weapon, Melee Weapon 3 lbs. Rare DMG
- Sunforger Martial Weapon, Melee Weapon 2 lbs. Rare GGR
- Sunsword Martial Weapon, Melee Weapon 3 lbs. Legendary CoS
- Sword of Answering Martial Weapon, Melee Weapon 3 lbs. Legendary DMG
- Sword of Answering (Answerer) Martial Weapon, Melee Weapon 3 lbs. Legendary DMG
- Sword of Answering (Back Talker) Martial Weapon, Melee Weapon 3 lbs. Legendary DMG
- Sword of Answering (Concluder) Martial Weapon, Melee Weapon 3 lbs. Legendary DMG
- Sword of Answering (Last Quip) Martial Weapon, Melee Weapon 3 lbs. Legendary DMG
- Sword of Answering (Rebutter) Martial Weapon, Melee Weapon 3 lbs. Legendary DMG
- Sword of Answering (Replier) Martial Weapon, Melee Weapon 3 lbs. Legendary DMG
- Sword of Answering (Retorter) Martial Weapon, Melee Weapon 3 lbs. Legendary DMG
- Sword of Answering (Scather) Martial Weapon, Melee Weapon 3 lbs. Legendary DMG
- Sword of Answering (Squelcher) Martial Weapon, Melee Weapon 3 lbs. Legendary DMG
- Sword of Kas Martial Weapon, Melee Weapon 3 lbs. Artifact DMG
- Sword of the Paruns Martial Weapon, Melee Weapon 3 lbs. Very Rare GGR
- Tearulai Martial Weapon, Melee Weapon 3 lbs. Very Rare WDMM
- Trident of Fish Command Martial Weapon, Melee Weapon 4 lbs. Uncommon DMG
- Wave Martial Weapon, Melee Weapon 4 lbs. Legendary DMG
- Waythe Martial Weapon, Melee Weapon 6 lbs. Legendary TftYP
- Whelm Martial Weapon, Melee Weapon 2 lbs. Legendary DMG
- Saint Markovia's Thighbone Melee Weapon 4 lbs. Rare CoS
- Blood Spear Simple Weapon, Melee Weapon 3 lbs. Uncommon CoS
- Bookmark Simple Weapon, Melee Weapon 1 lb. Legendary ToA
- Dagger of Blindsight Simple Weapon, Melee Weapon 1 lb. Rare WDMM
- Dagger of Venom Simple Weapon, Melee Weapon 1 lb. Rare DMG
- Dragontooth Dagger Simple Weapon, Melee Weapon 1 lb. Rare RoT
- Javelin of Backbiting Simple Weapon, Melee Weapon 2 lbs. Very Rare TftYP
- Javelin of Lightning Simple Weapon, Melee Weapon 2 lbs. Uncommon DMG
- Korolnor Scepter Simple Weapon, Melee Weapon 2 lbs. Legendary SKT
- Lightbringer Simple Weapon, Melee Weapon 4 lbs. Uncommon LMoP
- Mace of Disruption Simple Weapon, Melee Weapon 4 lbs. Rare DMG
- Mace of Smiting Simple Weapon, Melee Weapon 4 lbs. Rare DMG
- Mace of Terror Simple Weapon, Melee Weapon 4 lbs. Rare DMG
- Rakdos Riteknife Simple Weapon, Melee Weapon 1 lb. Legendary GGR
- Reszur Simple Weapon, Melee Weapon 1 lb. Uncommon PotA
- Spear of Backbiting Simple Weapon, Melee Weapon 3 lbs. Very Rare TftYP
- Tinderstrike Simple Weapon, Melee Weapon 1 lb. Legendary PotA
- Windvane Simple Weapon, Melee Weapon 3 lbs. Legendary PotA
- Seeker Dart Simple Weapon, Ranged Weapon 0.25 lbs. Uncommon PotA
- Storm Boomerang Simple Weapon, Ranged Weapon — Uncommon PotA
- Oathbow Martial Weapon, Ranged Weapon 2 lbs. Very Rare DMG
- Circlet of Human Perfection Other — Uncommon WDMM
- Statuette of Saint Markovia Other — Unknown (Magic) CoS
- Ring of Air Elemental Command Ring — Legendary DMG
- Ring of Earth Elemental Command Ring — Legendary DMG
- Ring of Fire Elemental Command Ring — Legendary DMG
- Ring of Invisibility Ring — Legendary DMG
- Ring of Spell Turning Ring — Legendary DMG
- Ring of Three Wishes Ring — Legendary DMG
- Ring of Water Elemental Command Ring — Legendary DMG
- Blast Scepter Rod — Very Rare WDMM
- Rod of Absorption Rod 2 lbs. Very Rare DMG
- Rod of Lordly Might Rod 2 lbs. Legendary DMG
- Rod of Rulership Rod 2 lbs. Rare DMG
- Rod of the Pact Keeper, +1 Rod 2 lbs. Uncommon DMG
- Rod of the Pact Keeper, +3 Rod 2 lbs. Very Rare DMG
- Tentacle Rod Rod 2 lbs. Rare DMG
- Gulthias Staff Staff, Simple Weapon, Melee Weapon 4 lbs. Rare CoS
- Staff of the Forgotten One Staff, Simple Weapon, Melee Weapon 4 lbs. Artifact ToA
- Amulet of Health Wondrous Item 1 lb. Rare DMG
- Amulet of Proof against Detection and Location Wondrous Item 1 lb. Uncommon DMG
- Amulet of Protection from Turning Wondrous Item 1 lb. Rare TftYP
- Amulet of the Black Skull Wondrous Item 1 lb. Very Rare ToA
- Amulet of the Planes Wondrous Item 1 lb. Very Rare DMG
- Apparatus of Kwalish Wondrous Item 500 lbs. Legendary DMG
- Badge of the Watch Wondrous Item — Rare WDH
- Bag of Bounty Wondrous Item — Uncommon WGE
- Bag of Devouring Wondrous Item 0.5 lbs. Very Rare DMG
- Bag of Tricks Wondrous Item 0.5 lbs. Uncommon DMG
- Bag of Tricks, Gray Wondrous Item 0.5 lbs. Uncommon DMG
- Bag of Tricks, Rust Wondrous Item 0.5 lbs. Uncommon DMG
- Bag of Tricks, Tan Wondrous Item 0.5 lbs. Uncommon DMG
- Balance of Harmony Wondrous Item 1 lb. Uncommon TftYP
- Banner of the Krig Rune Wondrous Item — Rare SKT
- Bead of Nourishment Wondrous Item — Common XGE
- Belt of Cloud Giant Strength Wondrous Item — Legendary DMG
- Belt of Fire Giant Strength Wondrous Item — Very Rare DMG
- Belt of Frost Giant Strength Wondrous Item — Very Rare DMG
- Belt of Hill Giant Strength Wondrous Item — Rare DMG
- Belt of Stone Giant Strength Wondrous Item — Very Rare DMG
- Belt of Storm Giant Strength Wondrous Item — Legendary DMG
- Black Crystal Tablet Wondrous Item — Legendary WDMM
- Blod Stone Wondrous Item — Rare SKT
- Book of Exalted Deeds Wondrous Item 5 lbs. Artifact DMG
- Book of Vile Darkness Wondrous Item 5 lbs. Artifact DMG
- Boots of False Tracks Wondrous Item — Common XGE
- Boots of Speed Wondrous Item — Rare DMG
- Boots of Striding and Springing Wondrous Item — Uncommon DMG
- Boots of the Winterlands Wondrous Item — Uncommon DMG
- Bowl of Commanding Water Elementals Wondrous Item 3 lbs. Rare DMG
- Bracelet of Rock Magic Wondrous Item 1 lb. Very Rare TftYP
- Bracers of Archery Wondrous Item — Uncommon DMG
- Brazier of Commanding Fire Elementals Wondrous Item 5 lbs. Rare DMG
- Broom of Flying Wondrous Item 3 lbs. Uncommon DMG
- Candle of Invocation Wondrous Item — Very Rare DMG
- Cap of Water Breathing Wondrous Item — Uncommon DMG
- Carpet of Flying Wondrous Item — Very Rare DMG
- Carpet of Flying, 3 ft. × 5 ft. Wondrous Item — Very Rare DMG
- Carpet of Flying, 4 ft. × 6 ft. Wondrous Item — Very Rare DMG
- Carpet of Flying, 5 ft. × 7 ft. Wondrous Item — Very Rare DMG
- Carpet of Flying, 6 ft. × 9 ft. Wondrous Item — Very Rare DMG
- Censer of Controlling Air Elementals Wondrous Item 1 lb. Rare DMG
- Chest of Preserving Wondrous Item 25 lbs. Common WDMM
- Circlet of Blasting Wondrous Item — Uncommon DMG
- Claws of the Umber Hulk Wondrous Item — Rare PotA
- Cloak of Arachnida Wondrous Item — Very Rare DMG
- Cloak of Displacement Wondrous Item — Rare DMG
- Cloak of Invisibility Wondrous Item — Legendary DMG
- Cloak of Protection Wondrous Item — Uncommon DMG
- Cloak of the Manta Ray Wondrous Item — Uncommon DMG
- Clothes of Mending Wondrous Item — Common XGE
- Conch of Teleportation Wondrous Item — Very Rare SKT
- Crystal Ball of Mind Reading Wondrous Item 3 lbs. Legendary DMG
- Crystal Ball of Telepathy Wondrous Item 3 lbs. Legendary DMG
- Crystal Ball of True Seeing Wondrous Item 3 lbs. Legendary DMG
- Cubic Gate Wondrous Item — Legendary DMG
- Dark Shard Amulet Wondrous Item — Common XGE
- Decanter of Endless Water Wondrous Item 2 lbs. Uncommon DMG
- Deck of Many Things Wondrous Item — Legendary DMG
- Deck of Several Things Wondrous Item — Legendary LLK
- Devastation Orb of Air Wondrous Item — Very Rare PotA
- Devastation Orb of Earth Wondrous Item — Very Rare PotA
- Devastation Orb of Fire Wondrous Item — Very Rare PotA
- Devastation Orb of Water Wondrous Item — Very Rare PotA
- Dimir Keyrune Wondrous Item — Very Rare GGR
- Dodecahedron of Doom Wondrous Item — Rare WDMM
- Dread Helm Wondrous Item — Common XGE
- Dust of Disappearance Wondrous Item — Uncommon DMG
- Dust of Sneezing and Choking Wondrous Item — Uncommon DMG
- Ear Horn of Hearing Wondrous Item — Common XGE
- Elemental Gem Wondrous Item — Uncommon DMG
- Elemental Gem, Blue Sapphire Wondrous Item — Uncommon DMG
- Elemental Gem, Emerald Wondrous Item — Uncommon DMG
- Elemental Gem, Red Corundum Wondrous Item — Uncommon DMG
- Elemental Gem, Yellow Diamond Wondrous Item — Uncommon DMG
- Ersatz Eye Wondrous Item — Common XGE
- Eversmoking Bottle Wondrous Item 1 lb. Uncommon DMG
- Eyes of Charming Wondrous Item — Uncommon DMG
- Eyes of Minute Seeing Wondrous Item — Uncommon DMG
- Feather of Diatryma Summoning Wondrous Item — Rare WDH
- Figurine of Wondrous Power Wondrous Item — Varies DMG
- Figurine of Wondrous Power, Bronze Griffon Wondrous Item — Rare DMG
- Figurine of Wondrous Power, Ebony Fly Wondrous Item — Rare DMG
- Figurine of Wondrous Power, Golden Lions Wondrous Item — Rare DMG
- Figurine of Wondrous Power, Ivory Goats Wondrous Item — Rare DMG
- Figurine of Wondrous Power, Marble Elephant Wondrous Item — Rare DMG
- Figurine of Wondrous Power, Obsidian Steed Wondrous Item — Very Rare DMG
- Figurine of Wondrous Power, Onyx Dog Wondrous Item — Rare DMG
- Figurine of Wondrous Power, Serpentine Owl Wondrous Item — Rare DMG
- Figurine of Wondrous Power, Silver Raven Wondrous Item — Uncommon DMG
- Galder's Bubble Pipe Wondrous Item — Rare LLK
- Gauntlets of Ogre Power Wondrous Item — Uncommon DMG
- Gem of Brightness Wondrous Item 1 lb. Uncommon DMG
- Ghost Lantern Wondrous Item 1 lb. Legendary ToA
- Gloves of Missile Snaring Wondrous Item — Uncommon DMG
- Gloves of Swimming and Climbing Wondrous Item — Uncommon DMG
- Goggles of Night Wondrous Item — Uncommon DMG
- Green Dragon Mask Wondrous Item — Legendary RoTOS
- Guild Keyrune Wondrous Item — Varies GGR
- Hat of Disguise Wondrous Item — Uncommon DMG
- Hat of Wizardry Wondrous Item — Common XGE
- Headband of Intellect Wondrous Item — Uncommon DMG
- Helm of Brilliance Wondrous Item — Very Rare DMG
- Helm of Comprehending Languages Wondrous Item — Uncommon DMG
- Helm of Teleportation Wondrous Item — Rare DMG
- Helm of the Scavenger Wondrous Item — Legendary WDMM
- Heward's Handy Haversack Wondrous Item 5 lbs. Rare DMG
- Heward's Handy Spice Pouch Wondrous Item — Common XGE
- Holy Symbol of Ravenkind Wondrous Item — Legendary CoS
- Horn of Silent Alarm Wondrous Item — Common XGE
- Horn of the Endless Maze Wondrous Item 2 lbs. Rare WDMM
- Horn of Valhalla, Brass Wondrous Item 2 lbs. Rare DMG
- Horn of Valhalla, Bronze Wondrous Item 2 lbs. Very Rare DMG
- Horn of Valhalla, Iron Wondrous Item 2 lbs. Legendary DMG
- Horn of Valhalla, Silver Wondrous Item 2 lbs. Rare DMG
- Horseshoes of a Zephyr Wondrous Item — Very Rare DMG
- Icon of Ravenloft Wondrous Item 10 lbs. Legendary CoS
- Illusionist's Bracers Wondrous Item — Very Rare GGR
- Ingot of the Skold Rune Wondrous Item — Very Rare SKT
- Inquisitive's Goggles Wondrous Item — Uncommon WGE
- Ioun Stone Wondrous Item — Rare LLK
- Ioun Stone, Absorption Wondrous Item — Very Rare DMG
- Ioun Stone, Awareness Wondrous Item — Rare DMG
- Ioun Stone, Fortitude Wondrous Item — Very Rare DMG
- Ioun Stone, Greater Absorption Wondrous Item — Legendary DMG
- Ioun Stone, Historical Knowledge Wondrous Item — Rare LLK
- Ioun Stone, Intellect Wondrous Item — Very Rare DMG
- Ioun Stone, Language Knowledge Wondrous Item — Rare LLK
- Ioun Stone, Leadership Wondrous Item — Very Rare DMG
- Ioun Stone, Natural Knowledge Wondrous Item — Rare LLK
- Ioun Stone, Regeneration Wondrous Item — Legendary DMG
- Ioun Stone, Religious Knowledge Wondrous Item — Rare LLK
- Ioun Stone, Self-Preservation Wondrous Item — Rare LLK
- Ioun Stone, Strength Wondrous Item — Very Rare DMG
- Ioun Stone, Supreme Intellect Wondrous Item — Rare LLK
- Iron Bands of Bilarro Wondrous Item 1 lb. Rare DMG
- Izzet Keyrune Wondrous Item — Rare GGR
- Keycharm Wondrous Item — Common WGE
- Lantern of Revealing Wondrous Item 2 lbs. Uncommon DMG
- Lock of Trickery Wondrous Item — Common XGE
- Lost Crown of Besilmer Wondrous Item — Legendary PotA
- Mantle of Spell Resistance Wondrous Item — Rare DMG
- Manual of Bodily Health Wondrous Item 5 lbs. Very Rare DMG
- Manual of Clay Golems Wondrous Item 5 lbs. Very Rare DMG
- Manual of Flesh Golems Wondrous Item 5 lbs. Very Rare DMG
- Manual of Gainful Exercise Wondrous Item 5 lbs. Very Rare DMG
- Manual of Golems Wondrous Item 5 lbs. Very Rare DMG
- Manual of Iron Golems Wondrous Item 5 lbs. Very Rare DMG
- Manual of Quickness of Action Wondrous Item 5 lbs. Very Rare DMG
- Manual of Stone Golems Wondrous Item 5 lbs. Very Rare DMG
- Mask of the Beast Wondrous Item 1 lb. Uncommon ToA
- Mask of the Dragon Queen Wondrous Item — Legendary RoT
- Medallion of Thoughts Wondrous Item 1 lb. Uncommon DMG
- Mirror of Life Trapping Wondrous Item 50 lbs. Very Rare DMG
- Mizzium Apparatus Wondrous Item — Uncommon GGR
- Moodmark Paint Wondrous Item — Common GGR
- Navigation Orb Wondrous Item — Very Rare SKT
- Necklace of Adaptation Wondrous Item 1 lb. Uncommon DMG
- Necklace of Fireballs Wondrous Item 1 lb. Rare DMG
- Necklace of Prayer Beads Wondrous Item 1 lb. Rare DMG
- Nolzur's Marvelous Pigments Wondrous Item 1 lb. Very Rare DMG
- Orb of Direction Wondrous Item — Common XGE
- Orb of Gonging Wondrous Item — Common WDMM
- Orb of Time Wondrous Item — Common XGE
- Paper Bird Wondrous Item — Uncommon WDH
- Pennant of the Vind Rune Wondrous Item — Very Rare SKT
- Perfume of Bewitching Wondrous Item — Common XGE
- Periapt of Health Wondrous Item 1 lb. Uncommon DMG
- Periapt of Proof Against Poison Wondrous Item 1 lb. Rare DMG
- Periapt of Wound Closure Wondrous Item 1 lb. Uncommon DMG
- Piwafwi (Cloak of Elvenkind) Wondrous Item — Uncommon OotA
- Piwafwi of Fire Resistance (Cloak of Elvenkind) Wondrous Item — Rare OotA
- Pole of Collapsing Wondrous Item — Common XGE
- Pot of Awakening Wondrous Item — Common XGE
- Propeller Helm Wondrous Item — Uncommon WDMM
- Quaal's Feather Token Wondrous Item — Rare DMG
- Quaal's Feather Token, Anchor Wondrous Item — Rare DMG
- Quaal's Feather Token, Bird Wondrous Item — Rare DMG
- Quaal's Feather Token, Fan Wondrous Item — Rare DMG
- Quaal's Feather Token, Swan Boat Wondrous Item — Rare DMG
- Quaal's Feather Token, Tree Wondrous Item — Rare DMG
- Quaal's Feather Token, Whip Wondrous Item — Rare DMG
- Quiver of Ehlonna Wondrous Item 2 lbs. Uncommon DMG
- Red Dragon Mask Wondrous Item — Legendary RoTOS
- Robe of Scintillating Colors Wondrous Item — Very Rare DMG
- Robe of Stars Wondrous Item — Very Rare DMG
- Robe of the Archmagi Wondrous Item — Legendary DMG
- Rope of Climbing Wondrous Item 3 lbs. Uncommon DMG
- Rope of Entanglement Wondrous Item 3 lbs. Rare DMG
- Ruby of the War Mage Wondrous Item — Common XGE
- Saddle of the Cavalier Wondrous Item — Uncommon DMG
- Scarab of Protection Wondrous Item — Legendary DMG
- Selesnya Keyrune Wondrous Item — Rare GGR
- Shard of the Ise Rune Wondrous Item — Very Rare SKT
- Simic Keyrune Wondrous Item — Uncommon GGR
- Slippers of Spider Climbing Wondrous Item — Uncommon DMG
- Sovereign Glue Wondrous Item — Legendary DMG
- Spell Gem (Bloodstone) Wondrous Item — Rare OotA
- Spell Gem (Diamond) Wondrous Item — Legendary OotA
- Spell Gem (Lapis lazuli) Wondrous Item — Uncommon OotA
- Spell Gem (Obsidian) Wondrous Item — Uncommon OotA
- Spell Gem (Ruby) Wondrous Item — Legendary OotA
- Spell Gem (Star ruby) Wondrous Item — Legendary OotA
- Spellshard Wondrous Item — Common WGE
- Sphere of Annihilation Wondrous Item — Legendary DMG
- Stone of Controlling Earth Elementals Wondrous Item 5 lbs. Rare DMG
- Stone of Good Luck Wondrous Item — Uncommon DMG
- Stone of Ill Luck Wondrous Item 1 lb. Uncommon TftYP
- Talisman of Pure Good Wondrous Item 1 lb. Legendary DMG
- Talisman of the Sphere Wondrous Item 1 lb. Legendary DMG
- Talisman of Ultimate Evil Wondrous Item 1 lb. Legendary DMG
- Tankard of Sobriety Wondrous Item — Common XGE
- Tome of Clear Thought Wondrous Item 5 lbs. Very Rare DMG
- Tome of Leadership and Influence Wondrous Item 5 lbs. Very Rare DMG
- Tome of the Stilled Tongue Wondrous Item 5 lbs. Legendary DMG
- Tome of Understanding Wondrous Item 5 lbs. Very Rare DMG
- Veteran's Cane Wondrous Item — Common XGE
- Weird Tank Wondrous Item — Rare PotA
- Wheel of Wind and Water Wondrous Item — Uncommon WGE
- Wind Fan Wondrous Item — Uncommon DMG
- Wings of Flying Wondrous Item — Rare DMG
- Wyrmskull Throne Wondrous Item — Artifact SKT
- Instrument of Illusions Wondrous Item, Instrument — Common XGE
- Instrument of Scribing Wondrous Item, Instrument — Common XGE
- Instrument of the Bards Wondrous Item, Instrument — Varies DMG
- Instrument of the Bards, Anstruth Harp Wondrous Item, Instrument 2 lbs. Very Rare DMG
- Instrument of the Bards, Canaith Mandolin Wondrous Item, Instrument 2 lbs. Rare DMG
- Instrument of the Bards, Cli Lyre Wondrous Item, Instrument 2 lbs. Rare DMG
- Instrument of the Bards, Doss Lute Wondrous Item, Instrument 2 lbs. Uncommon DMG
- Instrument of the Bards, Fochlucan Bandore Wondrous Item, Instrument 2 lbs. Uncommon DMG
- Instrument of the Bards, Mac-Fuirmidh Cittern Wondrous Item, Instrument 2 lbs. Uncommon DMG
- Instrument of the Bards, Ollamh Harp Wondrous Item, Instrument 2 lbs. Legendary DMG
- Pipes of Haunting Wondrous Item, Instrument 2 lbs. Uncommon DMG
- Pipes of the Sewers Wondrous Item, Instrument 2 lbs. Uncommon DMG
- Wand of Orcus Wondrous Item, Simple Weapon, Wand 4 lbs. Artifact DMG