Totem Crit Or Dmg

Totem Crit Or Dmg 4,9/5 5510 votes
Budget-friendly and easy to play Starter Templar build. Utilize the power of four Totems and the Hierophant Ascendancy class
  1. Totem Crit Or Dmg 2017
  2. Totem Crit Or Dmg 1
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  4. Totem Crit Or Dmg Download

Updated for Patch 3.8

QuestionBest class for crit shockwave totem 2.2. In the end you are going to have 2 bonus power charges at the cost of spell damage, crit chance and defences.

  1. The more hits the shiki has the better ATK% becomes as well (so it makes more sense for Yoto Hime than Ryomen for instance). This basically means atk% wins crit dmg% against Kirins and Totem bosses right now. Everywhere else crit damage would result in better average damage done even for seductress users.
  2. For bursting dps I would go full ham on ES if I were good on threat, tho one Windfury triple crit could put you high up there, so watch out! 😄 I usually go for rank 1 ES for interrupts and Frost Shock max rank for dmg. 1st prio on bosses would be Totem Twisting and Auto attack if you got nightfall.
  3. Increased Critical Damage Support Support Icon: c Mana Multiplier: 130% Requires Level 18 Supports any skill that hits enemies. Per 1% Quality: Supported Skills have +0.75% to Critical Strike Multiplier Supported Skills have +(75-103)% to Critical Strike Multiplier This is a Support Gem. It does not grant a bonus to your character, but to.
  4. Jun 07, 2019  Thunderous Strike is finally good now thanks to a recent update and so I decided to build around the MI Rifle that gives it Crit damage. Since my focus was crit damage I use Hungering Void inspired by jajaja’s old build. Screenshot (with Inquisitor Seal, Deadly Aim and Hungering Void).
  5. Look for life and damage stats such as Totem damage, crit multi, lightning damage, area damage etc. Drop totems, run fast, stay underlevelled for your zone. Not much more to say. I will stress something for new players or slower players, your leveling speed through acts 1-10 has very little to do with how many monsters you kill.

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Estimated budget: low

Guide notes
October 22, 2019
-Updated for Patch 3.8
October 23, 2019
-Added gameplay video

Hierophant is currently the most popular Totem-class in Path of Exile. It offers very high bonuses to Totem Damage which allows various Starter and budget-friendly builds to be based on this Class. Our Quad Frostbolt Totem Hierophant is no different. This build offers very solid clear speed, decent single-target damage, and multi-layer defenses based on Life, Energy Shield, and greatly enhanced Mind over Matter Passive.

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1. Gameplay

Totems provide a specific playstyle. You are summoning Totems which deal the damage for you, while focusing on supporting them with Auras, applying Curses, and staying alive. This playing a Totem character may not seem like the most exciting thing, it surely is one of the most beginner and budget-friendly type of builds. If you plan to play Special Event League or participate in a race, Totems are nearly always a viable choice.

Our Hierophant build focuses on defenses, which will allow you to farm high Tier maps and possibly end-game Bosses with comfort. The hybrid version gives you approximately 4,500 Life and 2,000 Energy Shield with Mind over Matter and additional Damage reduction from Hierophant's Ascendancy Passives.


0:06 Tier 16 Pit of the Chimera
0:37 Tier 16 Lair of the Hydra
1:12 Tier 16 Forge of the Phoenix
1:55 Tier 16 The Purifier
2:28 Tier 17 Shaper
This video was recorded on a level 88 Hierophant. This character was using Cloak of Defiance and random Rares. Shortly after publishing the video, Uber Elder went down, though it took quite some time because of the limited budget and our mediocre single-target damage


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2. Build's PROS & CONS

PROS
  • good DPS with broad area coverage
  • both Hardcore and Softcore viable
  • great defenses with nearly 10,000 effective Life
  • great as a League Starter build
  • immunity to Damage Reflection
CONS
  • mediocre end-game DPS

3. Leveling tips

Leveling with Totems is very easy. They deal very high damage, allowing you to play safe from a more significant range, and also tank some of the damage. Regarding recommended gear, you should mainly focus on Mana Regeneration, Spell Damage, and Movement Speed bonuses, while all the other items can be random Rares with Life and Elemental Resistances (you don't precisely focus stats related to Critical Strikes and Energy Shield early on).

Suggested leveling Gem setups:

Freezing Pulse setup
Freezing Pulse - the recommended Spell until you get the Frozen Trail and Ancestral Bond Passive. While you use Freezing Pulse remember to level up Frostbolt simultaneously in one of the empty sockets
Added Cold Damage Support - adds Cold Damage to Supported Skills
Added Lightning Damage Support - adds Lightning Damage to Supported Skills
Frostbolt Spell Totem setup
Frostbolt - your primary Spell in this build, which is cast by your Spell Totems
Spell Totem Support - mandatory Support Gem. It allows you to summon Totems that cast supported spells
Added Cold Damage Support
Added Lightning Damage Support
Utility Gems
Lightning Golem - increases your Attack and Cast Speed healing out greatly in terms of clear speed
Clarity - grants increased Mana Regenerated per second
Projectile Weakness - recommended Curse for this build

Bandits:

We recommend helping Alira for the Critical Strike Multiplier, Mana Regeneration, and Elemental Resistances

Leveling Skill Trees:

30 Points Skill Tree
Priorities: 1) Retribution 2) Light of Divinity 3) Devotion 5) Ancestral Bond

65 Points Skill Tree
Priorities: 1) Shaman's Dominion 2) Annihilation 3) Frost Walker 4) Heart of Ice 5) Heart and Soul

Recommended leveling items:

Lochtonial Caress - great leveling pair of Gloves. It greatly increases your Cast Speed, and they have no level requirement
(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
+(20-30) to maximum Life
(15-10)% reduced maximum Mana
10% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
Victario's Flight - on top of high Movement Speed, these boots provide good Mana Recovery mechanic
+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Karui Ward - grants high DPS bonus and increased Movement Speed
+(20-30) to Dexterity
+(20-30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
Lifesprig - a very solid leveling Wand, which can be used since level 1. It grants a lot of Spell Damage and Cast Speed. It can also be dual-wielded
(8-12)% increased Spell Damage
+1 to Level of Socketed Spell Gems
(20-28)% increased Spell Damage
(5-8)% increased Cast Speed
+(15-20) to maximum Life
+(15-20) to maximum Mana
Regenerate (6-8) Life over 1 second when you Cast a Spell

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

115 Points Final Skill Tree
115 Points Path of Building(PoB) link

Totem Crit Or Dmg 2017

Ascendancy points:

Preferably in that order:

  1. Pursuit of Faith
  2. Divine Guidance
  3. Conviction of Power
  4. Ritual of Awakening

Pantheon:

Major God: Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits

Minor God: Soul of Garukhan +5% chance to Evade Attacks if you've taken a Savage Hit recently

5. Final Gems links

[DPS] Frostbolt Spell Totem
Frostbolt - your primary DPS. It is cast by your Spell Totems
Spell Totem Support- allows you to summon two additional Totems and makes you plant two Totems instead of one
Elemental Focus Support - greatly increases your Elemental Damage but makes Frostbolt unable to Chill and Freeze
Controlled Destruction Support - increases Spell Damage at the cost of reduced Critical Strike Chance
Hypothermia Support - increases Damage with hits against chilled enemies and grants a higher chance to Freeze
Cold Penetration Support - makes Frostbolt penetrate a portion of your target's Cold Resistance
[MOBILITY] Flame Dash
Flame Dash - the best Mobility Spell that can be used in this build. On top of increasing your mobility, it grants you Arcane Surge buff with each cast
Faster Casting Support
Arcane Surge Support - grants Arcane Surge buff after you spend a certain amount of Mana on Supported Spell. Make sure to keep this Gem at level 7 to proc it with each Flame Dash (you can upgrade it to level 9 if you are using the Voidbringer Gloves)
[AURAS] Clarity and Zealotry
Clarity - grants Increased Mana Regenerated per second
Zealotry - increases your Spell Damage and Crit. Chance. You could possibly use Discipline in its place if you need more defenses, but it's much less effective
Enlighten Support - reduces Mana Reservation of Supported Spells
[UTILITY] Immortal Call and Golem setup
Cast when Damage Taken Support - keep it at level 12 in this setup
Lightning Golem - do not upgrade the Golem above level 14
Immortal Call - grants brief Damage Reduction buff. Keep the Gem at level 14
Increased Duration Support - increases the duration of Immortal Call
[UTILITY] Frost Bomb
Frost Bomb - it is an AoE/Duration Spell which reduces affected monsters' resistance to Cold by applying Cold Exposure
Faster Casting Support
Bonechill Support - increases effect of Chill and Cold Damage taken by affected enemies
Increased Area of Effect Support
[UTILITY] Frostbolt/Curse
Cast when Damage Taken Support - will auto-cast low-level Frostbolts to apply Curse and Chill enemies. Use a level 1 CwDT Gem
Frostbolt - use a low-level Gem as well to match Cast when Damage Taken Gem's level
Curse on Hit Support - will make Frostbolts apply your linked Curse
Assassin's Mark - recommended Curse for this build. It increases your Crit. Chance and generates Power Charges (for even more Crit. Chance)


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5. Gear Setup

Below you will find all the recommended gear for this build. Since we have decided to focus on creating a Starter build, there are no specific unique items required; all of the items on the list can be replaced with rares with similar stats. Also, because of the high number of rares in the build, you should feel free to alter the stats on each of the items, depending on what you can find on the market.

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Our recommended items will:

  1. Cap your resistances
  2. Give you enough DPS/Life to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Spell/Cold/Elemental Damage
  4. Critical Strike Multiplier
  5. Critical Strike Chance
  6. Maximum Mana
(Helmet) Rare Helmet - preferably Energy Shield base
Min. requirements:
60 maximum Life
50 maximum Mana
25% Fire Resistance
30% Cold Resistance
25% Lightning Resistance
Helmet enchantment:
40% increased Frostbolt Damage
(Weapon) Divinarius - a decent and inexpensive Spell Dagger
30% increased Global Critical Strike Chance
(50-70)% increased Spell Damage
(80-100)% increased Critical Strike Chance for Spells
+10 Life gained on Kill
+5 Mana gained on Kill
10% increased Area of Effect
(Weapon) Rare Wand - with similar stats to Divinarius. Depending on their values, rare Wands can get very expensive, but good rolled one is the BiS option
Min. requirements:
60% increased Spell Damage
90% increased Critical Strike Chance for Spells
Optional affixes:
Added Cold Damage to Spells
Critical Strike Multiplier
Increased Cast Speed
(Shield) Rare Shield - a Shaped Shield with +1 to the maximum number of summoned Totems is a must-have
Min. requirements:
70 maximum Life
45 Spell Damage
+1 to the maximum number of summoned Totems
Optional affixes:
Critical Strike Chance for Spells
maximum Mana
Elemental Resistances
(Body Armour) Cloak of Defiance - is a great pick for this build. It provides the highest maximum Mana bonus out of all items in Path of Exile and also gives us an extra Passive Point which doesn't have to be allocated for Mind over Matter
3% reduced Movement Speed (Hidden)
(110-150)% increased Evasion and Energy Shield
+(100-150) to maximum Mana
1% of Mana Regenerated per second
10% of Damage is taken from Mana before Life
Mind Over Matter
(Boots) Rare Boots - defensive stats should be greatly prioritized here
Min. requirements:
70 maximum Life
25% Movement Speed
25% Fire Resistance
25% Lightning Resistance
25% Cold Resistance
Optional affixes:
high Energy Shield
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
Adds 45 to 68 Cold Damage if you've been Hit Recently
(Belt) Rare Belt - again, try to get the highest defensive stats you can afford
Min. requirements:
70 maximum Life
30 maximum Energy Shield
28% Fire Resistance
28% Lightning Resistance
28% Cold Resistance
Optional affixes:
increased Damage
Abyssal Socket (Stygian Vise)
(Amulet) Rare Amulet
Min. requirements:
40 Dexterity
60 maximum Life
40 maximum Mana
15% All Elemental Resistances
Optional affixes:
Global Critical Strike Multiplier
(Ring) Rare Rings
Min. requirements:
50 maximum Life
30 maximum Mana
75% Total Elemental Resistances
Optional affixes:
Attributes (Dexterity mainly)
(Ring) Mark of the Shaper- grants insane amounts of bonus Spell Damage if you manage to get a decent Elder Ring in your other slot
(15-25)% increased Elemental Damage
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13-18) to (50-56) Lightning Damage to Spells
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
(Gloves) Voidbringer - will grant very high DPS bonus at the cost of increased Mana Cost of skills
+1 to Level of Socketed Elemental Gems
(125-150)% increased Critical Strike Chance for Spells
(180-250)% increased Energy Shield
(80-40)% increased Mana Cost of Skills
+(15-20) Energy Shield gained on Kill
Glove enchantment:
Commandment of Frost
(Jewel) Frozen Trail - mandatory Jewels for this build. Use two of those for the best effect
(7-10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
(Jewel) Rare Abyssaj Jewel - use one for the Hinder on Spell Hit effect
Recommended affixes:
maximum Life
maximum Mana
added Cold Damage to Spells
chance to Hinder on Spell Hit
Optional affixes:
increased Global Critical Strike Multiplier if you have killed recently
(Jewel) Rare Jewels
Recommended affixes:
increased maximum Life
increased maximum Mana
increased Spell/Cold/Projectile Damage
Optional affixes:
increased Global Critical Strike Multiplier
(Flask) Atziri's Promise- grants additional Chaos Damage and Life Leech
+35% to Chaos Resistance
2% of Chaos Damage Leeched as Life during Flask effect
Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect
Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect
(Flask) The Wise Oak- will grant 10% additional Cold Damage penetration as long as your highest uncapped resistance is Cold
+35% to all Elemental Resistances
During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
During Flask Effect, Damage Penetrates (10-15)% Resistance of each Element for which your Uncapped Elemental Resistance is highest
Other suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (immunity to Bleeding)
  2. Ample Diamond Flask of Heat (immunity to Freeze)
  3. Experimenter's Quicksilver Flask of Adrenaline or Warding (either better Mobility or Curse Immunity)


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If you have any other build requests, please leave that in the comments below.

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End-game viable Totem build based on the most popular Templar's Ascendancy class - Hierophant

Updated for Patch 3.8

The Best Crafty Guides by Odealo

Estimated budget: medium

Guide notes
September 12, 2019
-Updated for Patch 3.8

Holy Flame Totem is a reworked version of old school Flame Totem skill gem, with plenty of changes made to it. New version fires 3 projectiles instead of one, creates Consecrated Ground around the totem, which makes you immune to Curses and converts Physical Damage to Fire, which combined with Avatar of Fire provides full Physical and half of other elements conversion to Fire, which scales insanely well with all additional Damage to Spells sources. This build has great clear speed as well as single-target damage and great survivability, thanks to Totems taking most of the incoming damage.

Totem Crit Or Dmg 1

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1. Gameplay

Hierophant Ascendancy is the best choice for this build - not only provides a lot of Mana that works really good with Mind over Matter but also grants Power and Endurance Charges generation. Pursuit of Faith and Ritual Awakening grants insane damage for Totems and allows us to summon an additional Totem.
This build has great survivability thanks to High Life and using Mind over Matter, which converts Damage to be taken from Mana instead of Life. As for the gameplay, you place your totems and watch them burn all enemies with holy fire. This build is also recommended as a League Starter because it requires no unique items to farm even Red Maps with ease. With few investments, it's possible to kill all the Guardians and the Shaper himself.

0:06 Tier 16 Maze of the Minotaur
0:45 Tier 16 Forge of the Phoenix
1:19 Tier 16 Lair of the Hydra
1:40 Tier 16 Pit of the Chimera
This video was recorded on a level 89 Hierophant on Standard mode. This video was recorded in Patch 3.6, but the gameplay mechanics haven't changed since then


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2. Build's PROS & CONS

PROS
  • insane single target and AoE
  • amazing clear speed thanks to totems shooting 3 projectiles each
  • high defenses due to High Life and Mind Over Matter
  • great survivability because your Totems are going to tank a lot of hits
  • can do all maps modifiers including Elemental Reflect
CONS
  • Totem playstyle is less likely to be found attractive

3. Leveling tips

You are leveling with Holy Flame Totem since level 4, with all supporting skills that you will use in the endgame. Three Totems with first Ascendancy point in Pursuit of Faith are more than enough to carry you to the mapping phase.

Suggested leveling Gem setups:

Holy Flame Totem setup
Holy Flame Totem - your primary Spell that will be used in endgame build as well
Infused Channeling Support - since Totems are channeling the Flames, this is the best Damage support for them
Added Fire Damage Support - adds additional Fire Damage based on Physical Damage
Flame Dash setup
Flame Dash - your main Mobility Skill
Faster Casting Support - increases your Flame Dash casting speed and movement
Portal - it can save you tons of Portal Scrolls
Utility Gems
Flammability - a great curse for Fire builds. Reduces cursed enemies Fire Resistance
Herald of Ash - grants more Fire and Burning Damage. If you kill the enemy, it will also burn all nearby enemies
Dmg

Bandits:

We recommend helping Alira for Mana Regeneration, Critical Strike Multiplier, and Elemental Resistances

Leveling Skill Trees:

31 Points Skill Tree
Priorities: 1) Righteous Decree 2) Retribution 3) Light of Divinity 4) Ancestral Bond 5) Divine Judgement

62 Points Skill Tree
Priorities: 1) Divine Wrath 2) Purity of Flesh 3) Avatar of Fire 4) Arcane Potency 5) Quick Recovery 6) Shamanistic Fury 7) Heart and Soul

Recommended leveling items:

Le Heup of All - they provide everything - Attributes, Damage, and Resistances. Perfect choices for the whole leveling process
(10-30)% increased Damage
+(10-30) to all Attributes
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
Goldrim - one of the best leveling Helmets in Path of Exile, will fix your Elemental Resistances during leveling
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula Rasa - insane leveling item, Tabula Rasa with its 6-link by itself will carry you through the leveling process
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
Axiom Perpetuum - best leveling weapon in the game for spellcasters. A lot of Additional Damage to Spells and an insane amount of Critical Strike Chance. Recommended to dual-wield them
(4-6)% increased Cast Speed
(100-140)% increased Critical Strike Chance for Spells
Adds (2-3) to (5-6) Fire Damage to Spells
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells

Trolltimber Spire- very cheap shield, that will provide a lot of Life Regeneration and damage dealt by your Totems will be leeched to you

(130-150)% increased Armour
+(40-60) to maximum Life
0.5% of Life Regenerated per second
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life

4. Final Skill tree, Ascendancy Points, and Pantheon

Final Skill Tree:

113 Points Final Skill Tree
113 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Pursuit of Faith
  2. Ritual of Awakening
  3. Conviction of Power
  4. Divine Guidance

Pantheon:

Major God: Soul of Lunaris1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

5. Final Gems links

[DPS] Holy Flame Totem
Holy Flame Totem
Infused Channeling Support
Added Fire Damage Support - adds additional Fire Damage based on Physical Damage
Controlled Destruction Support - in exchange for a bit of Critical Strike Chance it will increase Spell Damage by a lot
Elemental Focus Support - a great boost to Elemental Damage
Fire Penetration Support - penetrates enemy's Fire Resistance
[UTILITY] Wave of Conviction Trap setup
Wave of Conviction - we are going to use this skill with Trap Support to apply Combustion debuff to enemies
Trap Support - Wave of Conviction will be cast by Traps
Advanced Traps Support - increases Trap throwing speed and reduces the cooldown
Combustion Support - enemies hit with Wave of Conviction will have their Fire Resistance reduced
[MOBILITY] Flame Dash setup
Flame Dash - main mobility skill for faster movement through maps
Faster Casting Support - increases Flame Dash casting speed by a lot
Arcane Surge Support - after casting Flame Dash you will gain the Arcane Surge buff, that increases Spell Damage and Cast Speed. Keep this Gem at level 7 so it procs with each cast
[UTILITY] Immortal Call and Vaal Righteous Fire setup
Immortal Call - grants brief immunity to Physical Damage. Keep it at level 9
Cast when Damage Taken Support - will auto-cast Immortal Call. Keep it at level 7
Increased Duration Support - increases the duration of Immortal Call and Vaal Righteous Fire
Vaal Righteous Fire - for a short amount of time it will grant an insane amount of Spell Damage. Use it against bosses
[AURA] Herald of Ash setup
Herald of Ash - grants more Fire and Burning Damage. If you kill the enemy, it will also burn all nearby enemies
Enlighten Support - need at least level 3. It will reduce mana reservation of Herald of Ash
[UTILITY/CURSE] Golem and Projectile Weakness
Cast when Damage Taken Support - will auto-cast your Golem Spell. Keep this Gem at level 6
Summon Stone Golem - grants life regeneration and will be automatically cast by CwDT support. Keep your Golem's Gem on level 8
Projectile Weakness - cursed enemies will take increased damage from Projectiles. Keep this Gem on level 9
Increased Duration Support - increased duration time for Projectile Weakness


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5. Gear Setup

Below you will find all the recommended and required gear for this build. Most of the items should be easily obtained, and everything can be temporarily replaced with cheaper rare items.

Our recommended items will:

  1. Cap your resistances
  2. Give you enough DPS/Life to start mapping successfully

Stat priorities on items:

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  1. Life
  2. Elemental Resistances
  3. Fire/Spell Damage
  4. Cast Speed
  5. Critical Strike Multiplier
(Helmet) Rare Helmet- this is a very solid option for this build. Picking up a rare helmet will make it much easier to cap Elemental Resistances and wear the other required unique gear
Min. requirements:
80 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
Helmet enchantments:
Flame Totem fires 2 additional projectiles
(Weapon) Rare Shaper Sceptre- it's definitely best in slot weapon for this build

Min. requirements:
Gain 20% of Physical Damage as Extra Fire Damage
60% Increased Spell Damage
Adds 30 Fire Damage to Spells
70% Increased Critical Strike Chance for Spells
Optional affixes:
Increased Cast Speed
Global Critical Strike Multiplier

(Shield) Rare Shield - from patch 3.5 we can craft +1 to the number of summoned Totems to shield, so it's our best offhand shield for this build
Min. requirements:
30% increased Spell Damage
80% increased Critical Strike Chance for Spells
80 to maximum Life
Crafted: +1 to maximum number of Summoned Totems
Optional affixes:
Increased Cast Speed
(Body Armour) ElderRare Armour - definitely our go-to armor. Aim for highest life and level to supported gems
Min. requirements:
120 maximum Life
+1 to level of Socketed Support Gems
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
(Boots) Rare Boots - they are the best choice if you need to fix your resistances. Get with highest Life, Resistances and Movement Speed
Min. requirements:
70 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
25% Movement Speed
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
(Gloves) Rare Gloves - if you need to fix your Resistances and increase Maximum Life they are the go-to choice
Min. requirements:
70 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
Optional affixes:
Maximum Mana
(Belt) Rare Belt
Min. requirements:
70 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
Optional affixes:
Increased Flask Effect Duration
(Belt) The Tactician - the best in the slot, provides a lot of Attributes, Flask Charges, Resistances and Critical Strike Chance
(20-30)% increased Stun Duration on Enemies
(25-40)% increased Global Physical Damage
+(40-50) to Strength
+(40-50) to Intelligence
50% increased Flask Charges gained
+(20-25)% to all Elemental Resistances while you have at least 200 Strength
(50-60)% increased Critical Strike Chance while you have at least 200 Intelligence
(Amulet) Rare Amulet- it's the best option, will provide a big DPS boost with Global Critical Strike Multiplier and more Life
Min. requirements:
60 maximum Life
10% All Elemental Resistances
25% Global Critical Strike Multiplier
15% Spell Damage
Crafted: +(34-40) to maximum Mana 6% of Damage taken gained as Mana over 4 seconds when Hit
Optional affixes:
Increased Critical Strike Chance
(Ring) Rare Rings
Min. requirements:
40 maximum Life
15% All Elemental Resistances
25% Increased Fire Damage
Optional affixes:
Resistances
(Jewel) Abyss Jewels - with added flat Fire Damage to Spells
Recommended affixes:
Added Fire Damage to Spells
Increased Critical Strike Multiplier
maximum Life
(Jewel) Rare Jewels - they should provide extra Life and damage
Recommended affixes:
increased maximum Life
increased Spell Damage
increased Global Critical Strike Multiplier
Optional affixes:
increased Fire Damage
increased Cast Speed
(Jewel) Rain of Splinters - if you don't have the Helmet enchantment and/or Dying Sun, this Jewel will greatly increase your DPS. Also, aim for the lowest damage reduction possible
(50-30)% reduced Totem Damage
Totems fire 2 additional Projectiles
(Flask) Dying Sun - great Utility Flask, that provides additional projectiles for our Totems
(-10-10)% increased Charges used
(15-25)% increased Area of Effect during Flask Effect
Skills fire 2 additional Projectiles during Flask Effect
(Flask) Bottled Faith - provides increased Damage and Critical Strike Chance against enemies on Consecrated Ground
Creates Consecrated Ground on Use
(30-50)% increased Duration
Consecrated Ground created by this Flask has Tripled Radius
+(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies

Other suggested Flasks:

  1. Seething Divine Life Flask of Heat (immunity to Chill and Freeze effects)
  2. Experimenter's Diamond Flask of Staunching (immunity to Bleeding)
  3. Experimenter's Silver Flask of Adrenaline (increased Movement Speed)


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Totem Crit Or Dmg 2

If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

Totem Crit Or Dmg Download

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