D&d 5e Injuries Dmg
Browse, borrow, and enjoy titles from the Tennessee READS digital collection. Jan 07, 2015 Lingering Injuries and Wounds, Massive Damage; Variant optional rule D&D 5th Edition In the DMG, there are rules which you could use if you wish to implement sustained injuries and wounds for your players (pg. 272) and while I like the idea the random table presented there doesn't really fit my ideas about such wounds and injuries. Mar 08, 2015 Variant and Optional Rules in 5th Edition D&D. On 8 March, 2015 4 February, 2019 By iourn In D&D 5th Edition. Injuries (DMG p272) Worried that your character may get though a session with all his limbs intact? Worry no more, the Injury rules are riding to you rescue! I’ve been playing these rules in the Phandelver game over the past. Dominion Energy (D) acquires 72 MW solar generating project from First Solar as part of its long-term target of generating 5,000 MW electricity from renewable projects. Following up on my post on building a set of D&D house rules, here are the current rules that I want to use, along with their intended purpose.The overall guiding principle is that I want players to consider combat as a dangerous, unpredictable, and costly option. Table of Contents. 5E D&D DMG Villainous Class Options Dungeons and Dragons 5th Edition Dungeon Masters Guide by Nerdarchy. Disease in Dungeons and Dragons 5e from the 5th Edition Dungeon Masters Guide by Nerdarchy. D&D Tricks to Befuddle Your Players Straight Out of the Dungeons and Dragons 5e DMG.
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D&d 5e Lingering Injuries Dmg
The 5e DMG has a short section on “handling mobs:” it has a chart for approximating, out of a group of attacking monsters, how many monsters hit.
It’s pretty simple: subtract attacker’s hit bonus from the target’s AC. Cross-index that number on the chart. If the number is 1-5, all the attackers hit; if it’s 6-12, 1/2 of them hit; etc., up to 1 in 20 of the attackers hitting on a 20.
I ran a big set-piece battle yesterday: 8 mid-level PCs and 10 gnomes against 20+ drow and other assorted creatures, including a drow spider chariot and a sinister angel. With a wizard and a sorcerer PC and two drow wizards, all slinging fireballs, the mob attacks weren’t much of a factor. With all those fireballs, what I COULD have used was rules for mob saving throws.
If I’d thought about it, I’d have realized that the same chart can be used for saving throws. Instead of subtracting attack bonus from AC, subtract saving throw bonus from DC, and use the chart as normal. For instance, a fireball save DC of 15, minus the drow dex save (+2) is 13, which, according to the chart, means that 1/3 of the drow succeed on their saving throw (and probably survive with 1 or 2 HP left).
In fact, this same chart can be used for ability/skill checks (how many orcs managed to climb the wall? DC minus skill bonus) or any other d20 roll.
To me, it seems this is all you need to run fairly simple battles with dozens or hundreds of creatures per side. The amount of HP tracking is not excessive: for instance, in this unit of 50 ogres, 24 have 15 damage and the other 25 have 30 damage. (For ease of bookkeeping, assume that melee attacks always target the most-damaged creature.)
You might also care about the base size of big units. I assumed that a close-packed formation of 10 Medium troops took up the size of one Large creature. I’d say that 25 troops are Huge and 50 are Gargantuan.
D Smoke
If we do any bigger-scale battles, I might find other rules that I need (after all, the Chain Mail rules are much longer than this blog post) but right now, this is looking pretty good for running big D&D skirmishes.